![]() High sprite count or busy/very active screen(s) with no slow downs in performance (2 points) Artificial intelligence for CPU controlled player(s) or opponent(s) (3 points) Save game support (2 points + 2.5 points for Memory Card saving and or loading) ![]() PAL/NTSC automatic region selection (1 points) Bootable PlayStation CD-ROM that will work on any PlayStation with a modchip (3 points) Assembly code is used at some point (2 points) Game is 100% playable with no memory addressing problems and does not crash (1 point) Clean and neat code that is well commented (3 points) In game live volume control(s) (2 points) Sound effects with background music playing simultaneously (3 points) Special effects such as smoke, fire, water, texture mapping (2 points per special effect) Parallax scrolling (1 point per parallax effect) Real time shading with dynamic lighting (4 points) 3D scenes (EG: a 3D hexagon spinning on its axis) (3.5 points) Screen adjustment control feature (2 points) Blurry, low resolution images (1 point) Clear, soft, medium resolution images (2 points) Clear, sharp, high resolution images (3 points) A screen resolution greater than 320x240 (2.5 points) A screen resolution lower than 320x240 (1.5 points) Memory Card saving and or loading (2.5 points) DUALSHOCK controller with vibration (3 points) Control Pad (Analog) controller (2 points) Follow this layout here as an example if you are confused on what to do. Set the option as hidden vote names and only vote once! You must also start a vote (poll) with two voting options which are called 'VOTE' and '-'. Post your created game under the Competition #02 thread with the topic name, "Competition #02 - ". It is your decision should you want to share the source code or not. You will be asked if you would like to share your source code publicly on PSXDEV. You must be a registered member to vote. The winners must pay the postage fees for the items that they have won. IP addresses will be checked for vote account spamming. Teams are allowed, but it is up to you to figure out how the prizes are distributed. It must show the text "PSXDEV Codeblast 2013" some point in your game (menu, credits, image, etc). The program (game) must be able to run on real hardware, or in an emulator without freezing/crashing. You must sign up for the competition by posting a reply below stating that you are participating. Work logs are allowed (IE: start a topic and use it to show the progression throughout your games development). You can not use an existing game you have been working on. Should you fail to comply, you will be disqualified. Make sure you read these conditions and understand them correctly. The more points and votes you score, the higher your game will be rated which will place you first. The scoring system is based on a point calculator, as well as manual votes. There are no limitations to what your mind can create! You may use the Net Yaroze SDK, PSY-Q SDK, or any other libraries you wish. You have 6 months to do it in, so there is plenty of time. make sure that you have a 'blast', enjoy yourself, and have fun! Make sure that you follow the rules mentioned below, and most importantly. This competition will run for 6 months, with amazing prizes to be won upon the deadline (seen below). ![]() It is time to announce the second PlayStation 1 Programming Competition for PSXDEV. * 6-Month Competition beginning December 1st 2012 * THE DEADLINE FOR ALL ENTRIES IS JUNE 1ST 2013 Any help is very much appreciated.PlayStation 1 Programming Competition #02 I know exactly how I would do this using the Virtual Boy, but I have no idea of what I need to do this on the PS1. All you need to get out of the castle is to find the goose that lays the golden eggs, along with the magic harp.Įnding animation: Goose lays a bunch of golden eggs. Level 3 - the castle: Like in the 2600 version, fighting the giant is optional. A stalk grows.Īnimation: Jack in the clouds, spying a big huge castle. Jack got 4 beans.Īnimation: Jack's mother throws the beans out the window. If you touch the troll, you'll lose a bean. Level 1a - Jack walking home with the magic beans, and making sure the troll doesn't get all his beans. Level 1 - make sure that the cow doesn't get eaten by the hungry troll.Īnimation: Jack trading cow for magic beans. Open with an animation of Jack's mother sending him out to trade the cow for food. In case you don't know the Jack and the Beanstalk 2600 version, here is a break down of what I want to do: Do I use C? What software do I need? I have a PS1 emulator on my computer, but that's about it. But first I need to figure out how to make a PS game. I just thought of a good idea of turning my Jack & the Beanstalk game I made for the 2600 into a PS1 game. ![]()
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